Class 15 - Thursday Oct 26

Schedule:

Assignments:

Announcements:

  • TBD

Time Wasters:

  • TBD

Principles of Design

Contrast

Contrast - Refers to the arrangement of opposing visual elements in order to create visual interest.


Project 2 Introduction

project 2project 2

Project 2 is meant to build off of the design work and illustration you completed in Project 1. Project 2 Guidelines include the expectations for the project. After briefly introducing the project, you should begin by sketching and doing visual research. References for Project 2 can be found on the map slides page.


Project 2 Reference

Visual Unity or Harmony with shape/color:

MORF from Solarski: Aesthetics of Game Art and Design


Project 2 Demonstration

Your work for Project 2 should begin with visual research, sketching, and early concepting. To help develop the direction you want to take when designing your environment, you should look at examples and start making some of your own drawings. References are useful for developing this type of project even if you don't intend to trace them. The demonstration today will largely be focused on some strategies for organizing and planning your work file.

  • Turning on Grids, Using Guides, Rulers/Measurements
  • Multiple Artboards, Resizing Artboards
  • Layer Organization and Artboards

We will also quickly cover some strategies for using swatches

  • Creating Patterns
  • Editing Swatches
  • Swatch Libraries
  • Saving a Swatch Library

Project 2 Work Independently

This project work session is designed for you to get as much work done as possible. To move your project forward, we will discuss individually in different class sessions what you are working on and some possible strategies for designing an environment.