____Project 2 : Environment (PDF)

Explore digital drawing techniques using vector graphics to develop the aesthetic appearance of a hypothetical game background and environment. You are asked to consider and develop the design of the basic screen appearance within the game you began developing in your previous project work. You will create an environment that demonstrates design principles, incorporates layers and tiling in your process, and further investigate the use of vector graphics to create assets and illustrate a game concept. All environment graphics should be designed larger than they will appear in game and cropped using a “clipping mask”. Print layout will include full environment design, mobile device mockups, and organized assets in a tile set format. Sketches will be transferred to vector graphic to create a 2D environment for a side/vertical scroll “tapping style” or infinite runner style mobile game. You will focus on the use of flat, solid color, layered, vector graphic shapes. Project 2 will be incorporated into your future project work and can be refined after the project is complete.

Project 2 References and Examples Page.

____Project Requirements

  • Project Includes:
    • Harmony or Disharmony of shape in relation to “Character”
    • Layers: foreground, middle ground, background (player in foreground)
    • Objects: hazard/enemy, obstacle/wall/barrier, items/awards
    • Tiling: elements that repeat or tile
    • Optional: include “Character” from Project 1
  • One Page Layout Includes:
    • Complete screen layout for one level/screen
    • Key of all assets, tiles, or repeated elements (Tile Set)
    • Color and Pattern swatches
    • Mobile device mockup examples
  • Final Layout to fit on 13" x 19" paper
  • Final Layout Template Vertical/Horizontal
  • Submit Project at Deadline
    • Submit one PNG (Web Safe)
    • Submit one PDF (print/archive)

____Criteria For Evaluation

  • 10 points – Requirements
    • 5 points - Meets Requirements
    • 5 points – Complete, Well-Developed Assets
  • 15 points – Technical Execution
    • 5 points – Quality of Tiling or Repeated Elements
    • 5 points – Quality of 2D Spatial Layers as PNG
    • 5 points – Layout and Tile Set
  • 15 points – Aesthetic and Presentation
    • 5 points – Design Principles in Environment Appearance
    • 5 points – Visual Relationship between Elements within Environment
    • 5 points – Use of Color, Pattern, Tiling
  • 10 points – Solution
    • 5 points – Creativity
    • 5 points – Inventiveness and Expression

____Dates & Deadlines

  • June 7
    • - Project Introduction and Preliminary Research
    • – Process Demo, Work Session and Individual Project Meetings
  • June 9
    • - DUE Sketches/Concepts/Drafts (Submitted Online), In Progress Critique
    • – Midterm Drawing Assignment and Project Work Session
  • June 12
    • - Process Demo, Finalizing and Preparing Project, Work Session
    • Project DUE, Critique and Discussion

Student Submissions

Summer 2017 Section 01

 

 

 

Spring 2017 Section 01

 

Past Student Work for Project 2